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Lesson Plan Name Grades
Simulations and Tools for STEM Skills 6 to 5
(0 stars, 1 ratings)
Incoming 6th grade students will use STEM Software Bundle for Upper Elementary (4-6) to learn and enhance their STEM and problem solving skills.
Activity Name: A Step Back In Time 1 to 1
(0 stars, 1 ratings)
Each student will make their own Long Ago and Today Book. The books will consist of 10 pages. 5 pages will show what clothing, homes, schools, chores and technology was like long ago. The other 5 pages will be show pictures that the students have taken of what clothing, homes, schools, chores and technology look like today.
Apparel Design technology. 11 to 12
(0 stars, 1 ratings)
Students in the 11th & 12th grade fashion class will be able to: 1. design a fashion apparel line using the ipad sketch, and textile design soft ware application.
Book Trailers 5 to 8
(0 stars, 3 ratings)
After reading a self selected text, students will plan and then use PhotoStory 3 to create book trailers which persuade an audience to read the highlighted texts in order to encourage and reinforce the practice of self selected reading by students.
Caching in Pine's Treasures 6 to 12
Project ‘Caching in Pine’s Treasures” was designed to increase student knowledge of Social Studies’ topics in a non-traditional way. Students will use digital cameras and GPS units to learn historical information outside the classroom walls increasing student motivation, content knowledge, and knowledge of “technology-based gadgets.”
Discovering Your Hometown 7 to 8
Inspired by the "Hometown America" writing contest by "Junior Scholastic," this lesson will allow all 7th and 8th grade students to explore and document the geography, history, culture and traditions of Folsom, New Jersey and the surrounding areas.
DROP BY DROP WE CAN CHANGE THE WORLD 6 to 8
(0 stars, 2 ratings)
The purpose of the unit is for students to acquire information and knowledge about water, its structure, its properties, its usage, and its importance as a resource. Many students inherently know about water because they consume and use it every day. Many students however think there is an infinite supply of fresh water and all they have to do to get fresh water is to turn on the faucet. To acquire water usage statistics and appreciate the unique properties of water will help student accomplish their final task.
Flip into Technology! 6 to 12
(0 stars, 1 ratings)
Students use Flip cameras to gather information and integrate it into any classroom activity.
Hollywood is Southeast Georgia 3 to 5
(0 stars, 1 ratings)
Using digital cameras and Microsoft Movie Maker on desktop computers, students will create stop action movies with storylines of their own creation.
I Spy Riddle 3 to 8
(0 stars, 1 ratings)
Students will create an I Spy Poster and riddle, and as an extension may also create the project electronically.
Invasion of the Germs: We Fight Back! 3 to 4
(0 stars, 2 ratings)
The news today can be scary for our children hearing the stories of the H1N1 virus. This unit will teach common, quality health practices to serve our community and remove fear and uncertainty out of this disease. Personal hygiene, scientific investigation and fun will mesh in this unit for 4th grade students entitled “Invasion of the Germ: We fight back”. The students will investigate hygiene and determine what habits will help their bodies fight infections. They will create clay animation videos with podcasts to teach younger students and our community how to fight germs and the H1N1 virus.
Keyboarding Capers 6 to 8
(0 stars, 1 ratings)
Using keyboarding software and productivity tools, students learn touch typing. Students will also be in teams and compete during timed keyboarding. Their records will be recorded in a spreadsheet and each month a "team of the month" will be chosen to recieve incentive rewards.
Learning About Area and Microsoft Excel 3 to 3
(0 stars, 1 ratings)
Third grade students will enhance their knowledge of area and technology by creating a floor plan of their home using excel.
Mitosis 6 to 8
(0 stars, 2 ratings)
This lesson is modified for technology infusion in a typical classroom for students to better understand Mitosis and be creative learning the concepts collaborative environment. It has also been modified for students with disabilities who have been integrated into the regular classroom setting.
Motivating Readers through 21st Century Multiple Intelligences 9 to 12
(0 stars, 2 ratings)
Students will read books and use online tech tools to engage with and express their learning based on their identified learning style.
One L.E.S.S. (Partners in Education Campaign Initiative) 9 to 12
(0 stars, 2 ratings)
Through this social marketing campaign - One L.E.S.S., the students will assume the role of a business professionals using different types of marketing media. The students’ initiative will increase collaborations between community leaders, the school, and youth. The concept is simple - One Leader Engaged in Student Success (L.E.S.S.) equals one less youth involved in juvenile delinquency and other destructive decision making.
Preserving History for Illuminating Today's Values and Traditions 5 to 12
Students will use the processes of oral history and the latest technology to engage in historical inquiry and the preservation of the past. They will work in cooperative work groups or individually to discover and capture the past by interviewing family members and people in the community about a variety of folk traditions and/or significant events that occurred in their past.
Research Project 8 to 8
This lesson gives the a overview of common source types and outlines a research project. I have adapted this in several ways to include book reports, and research projects of any kind.
Research Project 8 to 8
(0 stars, 2 ratings)
This is a lesson that incorporates a research project and allows students to create a publish their research project.
Respect yourself and others! 2 to 2
(0 stars, 1 ratings)
Students learn about cooperation and respect. Respecting yourself and others and why/how we do it.
S.C.A.N.M.E. P-K to 12
(0 stars, 1 ratings)
Students Creating A New Method of Evaluation
Smart Understanding of Characters w/ Smartphones 5 to 8
(0 stars, 2 ratings)
Students will demonstrate an understanding of how characters change throughout a novel. They will also be able to identify 1st and 3rd person point-of-view.
Time to Vote 6 to 8
(0 stars, 11 ratings)
The students will learn about the three branches of U.S. government by creating and simulating the election and campaign processes. They will utilize not only their textbooks and classroom materials, but will also take a hands on approach with various technologies to enhance their outcome.
Topic: Integrating Technology into the Classroom – Digital Storytelling P-K to 3
(0 stars, 1 ratings)
Students will be able to retell a story and demonstrate understanding of the parts of a fairy tale. Using apps, students will listen to or read a variety of fairy tales. At the end of the unit, students will video themselves recreating a favorite or original fairy tale.
What Do You Put Stock Into? 6 to 8
(0 stars, 2 ratings)
Overview: In this unit, students will learn basics about the stock market. Students will choose and “buy” stock in a company. He/she will check the price of the stock each day and record in a spreadsheet. At the end of the allotted time, students will create a graph depicting losses and gains. After evaluating their data, students will compose a summary report which will include their losses/ gains and possible reasons for the outcome.
Who's in the Hot Seat- Characterization and Point-of-View 6 to 7
(0 stars, 2 ratings)
Students will be able to demonstrate how characters change throughout a story, as well as describe how the author develops the point-of-view of the characters. Students will use the Smart Board, along with Smart Board Slates, to complete the interactive activities, in order to master these objectives.
Writing Classroom Agreements using Inspiration & Word to Go 3 to 8
(0 stars, 1 ratings)
At the beginning of the year, the class will create a "Classroom Constitution" using Inspiration software and, as an option for classrooms w/ Palm Pilots, Word to Go. Students will brainstorm as a class a list of behaviors that they think will help the classroom environment be conducive to learning & to show how they can become better citizens in their class.
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